XD yea I can imagine that it would be fun, well due ot the setting we played I could chose a revolver, to be honest a firearm previus to the bulllets as we know them now are not really suitable for adventuring.
well you know, reloading in these games is quite a problem, specially if needs so much time and leaves you open for atack, and unlike in real life firears in fantasy dont do much more damage than a bow or a xbow, nor pierce armor, not to mention ammo getign wet or stuff... in short unlessyou have acsess to revolvers or the like is not worth specialize in firearms, since you ll do bette rwith a light Xbow...
I wouldn't say they're not worth specializing with. Unlike bows and crossbow, firearms target touch AC, bypassing armor (yes, they do in fact pierce armor up to a certain range). This is very significant because even high-level monsters tend to have very low touch AC. With Rapid Reload feat (which you would want anyway if you're using a crossbow) and paper cartridges, you can reduce reloading pistols to a free action. Same goes for two-handed firearms if you take the archetype specializing in them. Last but not least, gunslingers add their Dexterity modifier to damage rolls, something you generally can't do with any ranged weapon.
hmm true, I was not familiar with the paper catridges to be honest, if they can be reloaded as free action then is ok, but then, whats the difference betwen a revolver and that? is mechanically the same, just different ways to aproach the same issue
Revolvers are very good. They can hold 6 shots before reloading, have a low chance of misfire, reloading them is a move action without Rapid Reload, and they can penetrate armor at higher ranges. More significantly, they can be dual-wielded since they carry 6 shots and the cylinder rotates automatically.
For the above reasons, revolvers are very expensive -- 4000gp. If your GM lets you pick a battered revolver at 1st-level, that means you start with a weapon that renders crossbows/bows obsolete and you don't need to get Rapid Reload early. You can immediately start getting feats that buff your ranged attacks.
Early firearms were intentionally designed to not be viable unless you took the proper feats to negate their drawbacks since they can penetrate armor and would be better than crossbows/bows otherwise. It would also mean any class can pick them up without having to be a gunslinger.
true, should I mention the campaing this char belongs too started with lvl 5 characters, to leave room for racial level adjustment... kobolds... well they dont get any level adjustement they are so OP ! XD
But I must say you are right next time will tyr a gunslinger like you mention