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aberrant Tiefling custom pathfinder race

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worked out a custom race for a pathfinder game with friends, wanted to play a tiefling whose andestors had contact with the old cosmic horors but the rules where way to tied to demons, so I did some modifications using pathfinder race creation rules.

rules text down below, please let me know what you think and if you use it in some campaing ;)


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Also I m runing a weekcly webcomic at: tapastic.com/series/Brother-Co…



Description
Your ancestors dared to pry into powers they did not understand, powers that till today drive mad those of your bloodline withouth the strenght to overcome it, whispers from dreams and dimensions beyond comprehension constantly bombarding them, this tain is particularly strong in you manifesting in unnatural ways, turning you in something else, maybe the stars where in the right place at the moment of your conception, or the powers beyond just glanced at you for a moment.

Your tieflings of this bloodline vary greatly in their apperance, but a few traits are common among them, cold skin and a mass of tentacles protrude from their head, a unnatural charm surround them, maddening whispers enterign the mind of those around, it´s at the same time charming and unsetling. giving the feeling that´s somethign not right or that they do not belong in this reality.

Standar Racial Traits
Ability Score Racial Traits: Tieflings are quick in body and mind, but are inherently strange and unnerving
Aberrant Tieflings have sturdy body due to their unnatural anatomy, yet captivating, but the otherwordly wispers assaultign their mind constantly have unveiled some secrets to them but at the cost of putting them a step closer to the madness it has consumed so many of their ancesters. They gain +2 CON, +2 CHA, and –2 Wis.
Type: Aberrant Tieflings are Aberrations (3RP).
Size: Aberrant Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Tieflings have a base speed of 30 feet.
Languages: Tieflings begin play speaking Common and either Abyssal or Aklo. Aberrant Tieflings with high intelligence scores can choose from the following: Abyssal, Aklo, Aboleth, Draconic, Dwarven, Elven, Gnome, Halfling, ork.
Defense Racial Traits
Energy Resistence (1rp) (COLD):  Cold resistance 5.
Natural Armor (2 RP):   +1 natural armor bonus to their Armor Class.
Resistant (2 RP): +2 racial bonus on saving throws against mind-affecting effects and poison.
Feats and Skill racial traits
Static bonus feat (2rp): Additional traits (feat)
-Planar Savant: You may use your Charisma modifier when making Knowledge (planes) checks instead of your Intelligence modifier.
-Horrifying Mind: When a non-evil humanoid attempts to read your mind via a magical effect, the reader must attempt a Will save opposed by your Wisdom or Charisma check (your choice). If the reader fails this save, she is shaken for 1 round. If she fails by 10 or more, she is instead frightened for 1 round, then shaken for 1 round.
Magical Racial Traits
Change Shape, Lesser (3 RP): Can assume the appearance of a single form of a single humanoid race of its size. The form is static and cannot be changed each time it takes this form. The creature gains a +10 racial bonus on Disguise checks made to appear as the member of the race whose appearance it assumes. Changing its shape is a standard action. This trait otherwise functions as alter self, save that the creature does not adjust its ability scores.
Sense Racial Traits
Darkvision: Can see perfectly in the dark for up to 60 feet.
Other Racial Traits
Prehensile Tentacles (2 RP): Members of this race have a long, flexible tentacles that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.


alternative trait:
You may swap "Change Shape, Lesser", for "spell like ability,lesser: alter self, cast alter self spell once a day as standar action"
Image size
2070x1708px 2.98 MB
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ChakraDarrat's avatar

is there a 5e conversion?